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Spectral Prison
Spectral Prison 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

When enchanted creature becomes the target of a spell, sacrifice Spectral Prison.

Avacyn Restored (Common)
Spectral Shield
Spectral Shield 1WhiteBlue (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2 and can't be the target of spells.

Masters Edition III (Uncommon)
Other Versions
Ice Age (Uncommon)
Spectral Steel
Spectral Steel 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

1White, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.

Wilds of Eldraine Commander (Uncommon)
Other Versions
Kaldheim (Uncommon)
Jumpstart 2022 (Uncommon)
Spellshock
Spellshock 2Red (3)
Enchantment

Whenever a player casts a spell, Spellshock deals 2 damage to that player.

Tempest Remastered (Uncommon)
Other Versions
Exodus (Uncommon)
Spellweaver Volute
Spellweaver Volute 3BlueBlue (5)
Enchantment — Aura

Enchant instant card in a graveyard

Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.

Future Sight (Rare)
Spelunking
Spelunking 2Green (3)
Enchantment

When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.

Lands you control enter the battlefield untapped.

The Lost Caverns of Ixalan (Uncommon)
Sphere of Duty
Sphere of Duty 3White (4)
Enchantment

If a green source would deal damage to you, prevent 2 of that damage.

Odyssey (Uncommon)
Sphere of Grace
Sphere of Grace 3White (4)
Enchantment

If a black source would deal damage to you, prevent 2 of that damage.

Odyssey (Uncommon)
Sphere of Law
Sphere of Law 3White (4)
Enchantment

If a red source would deal damage to you, prevent 2 of that damage.

Odyssey (Uncommon)
Sphere of Purity
Sphere of Purity 3White (4)
Enchantment

If an artifact would deal damage to you, prevent 1 of that damage.

Mirrodin (Common)
Sphere of Reason
Sphere of Reason 3White (4)
Enchantment

If a blue source would deal damage to you, prevent 2 of that damage.

Odyssey (Uncommon)
Sphere of Safety
Sphere of Safety 4White (5)
Enchantment

Creatures can't attack you or planeswalkers you control unless their controller pays Variable Colorless for each of those creatures, where X is the number of enchantments you control.

Ravnica Remastered (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Commander 2016 (Uncommon)
Sphere of Truth
Sphere of Truth 3White (4)
Enchantment

If a white source would deal damage to you, prevent 2 of that damage.

Odyssey (Uncommon)
Sphinx's Tutelage
Sphinx's Tutelage 2Blue (3)
Enchantment

Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.

5Blue: Draw a card, then discard a card.

Magic Origins (Uncommon)
Spider Climb
Spider Climb Green (1)
Enchantment — Aura

You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)

Visions (Common)
Spider Umbra
Spider Umbra Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Ultimate Masters (Common)
Other Versions
Rise of the Eldrazi (Common)
Archenemy (Common)
Spidersilk Armor
Spidersilk Armor 2Green (3)
Enchantment

Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)

Duel Decks: Knights vs. Dragons (Common)
Other Versions
Mercadian Masques (Common)
Spinal Graft
Spinal Graft 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.

Tempest Remastered (Common)
Other Versions
Tempest (Common)
Vintage Masters (Common)
Spirespine
Spirespine 2Green (3)
Enchantment Creature — Beast (4/1)

Bestow 4Green (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Spirespine blocks each combat if able.

Enchanted creature gets +4/+1 and blocks each combat if able.

Journey into Nyx (Uncommon)
Spirit Away
Spirit Away 5BlueBlue (7)
Enchantment — Aura

Enchant creature

You control enchanted creature.

Enchanted creature gets +2/+2 and has flying.

Avacyn Restored (Rare)
Spirit Bonds
Spirit Bonds 1White (2)
Enchantment

Whenever a nontoken creature enters the battlefield under your control, you may pay White. If you do, create a 1/1 white Spirit creature token with flying.

1White, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Magic 2015 Core Set (Rare)
Spirit Cairn
Spirit Cairn 2White (3)
Enchantment

Whenever a player discards a card, you may pay White. If you do, create a 1/1 white Spirit creature token with flying.

Ikoria Commander (Uncommon)
Other Versions
Judgment (Uncommon)
Vintage Masters (Rare)
Ultimate Masters (Uncommon)
Spirit Link
Spirit Link White (1)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

Dominaria Remastered (Common)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Legends (Uncommon)
Tenth Edition (Uncommon)
Spirit Loop
Spirit Loop 1White (2)
Enchantment — Aura

Enchant creature you control

Whenever enchanted creature deals damage, you gain that much life.

When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.

Time Spiral (Uncommon)
Spirit Mantle
Spirit Mantle 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has protection from creatures.

Commander Legends (Uncommon)
Other Versions
Magic 2012 (Uncommon)
Planechase 2012 Edition (Uncommon)
Planechase Anthology (Uncommon)
Spirit Mirror
Spirit Mirror 2WhiteWhite (4)
Enchantment

At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.

0: Destroy target Reflection.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Vintage Masters (Rare)
Spirit of Resistance
Spirit of Resistance 2White (3)
Enchantment

As long as you control a permanent of each color, prevent all damage that would be dealt to you.

Invasion (Rare)
Spirit of the Labyrinth
Spirit of the Labyrinth 1White (2)
Enchantment Creature — Spirit (3/1)

Each player can't draw more than one card each turn.

Born of the Gods (Rare)
Spirit Shackle
Spirit Shackle BlackBlack (2)
Enchantment — Aura

Enchant creature

Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.

Masters Edition III (Common)
Other Versions
Fourth Edition (Uncommon)
Legends (Common)
Spirited Companion
Spirited Companion 1White (2)
Enchantment Creature — Dog (1/1)

When Spirited Companion enters the battlefield, draw a card.

Commander Masters (Common)
Other Versions
Kamigawa: Neon Dynasty (Common)
Jumpstart 2022 (Common)
March of the Machine Commander (Common)
Spirit-Sister's Call
Spirit-Sister's Call 3WhiteBlack (5)
Enchantment

At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."

Kamigawa: Neon Dynasty (Mythic Rare)
Spiritual Asylum
Spiritual Asylum 2WhiteWhite (4)
Enchantment

Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)

When a creature you control attacks, sacrifice Spiritual Asylum.

Nemesis (Rare)
Spiritual Focus
Spiritual Focus 1White (2)
Enchantment

Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.

Mercadian Masques (Rare)
Spiritual Sanctuary
Spiritual Sanctuary 2WhiteWhite (4)
Enchantment

At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life.

Legends (Rare)
Spiteful Banditry
Spiteful Banditry Variable ColorlessRedRed (2)
Enchantment

When Spiteful Banditry enters the battlefield, it deals X damage to each creature.

Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.

The Lord of the Rings: Tales of Middle Earth (Mythic Rare)
Spiteful Motives
Spiteful Motives 3Red (4)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +3/+0 and has first strike.

Shadows over Innistrad (Uncommon)
Spiteful Returned
Spiteful Returned 1Black (2)
Enchantment Creature — Zombie (1/1)

Bestow 3Black (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Whenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life.

Enchanted creature gets +1/+1.

Born of the Gods (Uncommon)
Spiteful Shadows
Spiteful Shadows 1Black (2)
Enchantment — Aura

Enchant creature

Whenever enchanted creature is dealt damage, it deals that much damage to its controller.

Dark Ascension (Common)
Spiteful Visions
Spiteful Visions 2Black or RedBlack or Red (4)
Enchantment

At the beginning of each player's draw step, that player draws an additional card.

Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.

Commander 2013 Edition (Rare)
Other Versions
Shadowmoor (Rare)
Splinter Twin
Splinter Twin 2RedRed (4)
Enchantment — Aura

Enchant creature

Enchanted creature has "Tap: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."

Modern Masters 2015 Edition (Rare)
Other Versions
Rise of the Eldrazi (Rare)
Splintering Wind
Splintering Wind 2GreenGreen (4)
Enchantment

2Green: Splintering Wind deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and "Cumulative upkeep Green." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

Alliances (Rare)
Spontaneous Mutation
Spontaneous Mutation Blue (1)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Common)
Commander Legends (Common)
Sporogenesis
Sporogenesis 3Green (4)
Enchantment

At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.

Whenever a creature with a fungus counter on it dies, create a 1/1 green Saproling creature token for each fungus counter on that creature.

When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures.

Urza's Saga (Rare)
Spreading Algae
Spreading Algae Green (1)
Enchantment — Aura

Enchant Swamp

When enchanted land becomes tapped, destroy it.

When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.

Urza's Saga (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Spreading Plague
Spreading Plague 4Black (5)
Enchantment

Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated.

Invasion (Rare)
Spreading Seas
Spreading Seas 1Blue (2)
Enchantment — Aura

Enchant land

When Spreading Seas enters the battlefield, draw a card.

Enchanted land is an Island.

Wilds of Eldraine Enchanting Tales (Uncommon)
Other Versions
Zendikar (Common)
Squandered Resources
Squandered Resources BlackGreen (2)
Enchantment

Sacrifice a land: Add one mana of any type the sacrificed land could produce.

Visions (Rare)
Squee's Embrace
Squee's Embrace RedWhite (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature dies, return that card to its owner's hand.

Apocalypse (Common)
Squeeze
Squeeze 3Blue (4)
Enchantment

Sorcery spells cost 3 more to cast.

Mercadian Masques (Rare)
Squire's Devotion
Squire's Devotion 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has lifelink.

When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

Rivals of Ixalan (Common)
Squirrel Farm
Squirrel Farm 2Green (3)
Enchantment

1Green: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.

Unsanctioned (Rare)
Other Versions
Unglued (Rare)
Squirrel Nest
Squirrel Nest 1GreenGreen (3)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Create a 1/1 green Squirrel creature token."

Magic The Gathering—Fallout (Uncommon)
Other Versions
Odyssey (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Modern Horizons (Uncommon)
Dominaria Remastered (Uncommon)
Squirrel Sanctuary
Squirrel Sanctuary Green (1)
Enchantment

When Squirrel Sanctuary enters the battlefield, create a 1/1 green Squirrel creature token.

Whenever a nontoken creature you control dies, you may pay 1. If you do, return Squirrel Sanctuary to its owner's hand.

Modern Horizons 2 (Uncommon)
Squirrel-Powered Scheme
Squirrel-Powered Scheme 2Black (3)
Enchantment

Increase the result of each die you roll by 2.

Unstable (Uncommon)
Stab Wound
Stab Wound 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-2.

At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.

Ravnica Remastered (Uncommon)
Other Versions
Return to Ravnica (Common)
Duel Decks: Jace vs. Vraska (Common)
Magic 2015 Core Set (Uncommon)
Guild Kit: Orzhov (Uncommon)
Jumpstart (Uncommon)
Wilds of Eldraine Enchanting Tales (Uncommon)
Stack of Paperwork (playtest)
Stack of Paperwork (playtest) White (1)
Enchantment

When CARDNAME enters the battlefield, draw a card.

Combat damage uses the stack. (Combat damage assignment can be responded to before damage is dealt.)

Mystery Booster (Common)
Staggering Insight
Staggering Insight WhiteBlue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."

Theros Beyond Death (Uncommon)
Stamina
Stamina 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature has vigilance.

Sacrifice Stamina: Regenerate enchanted creature.

Mercadian Masques (Uncommon)
Stand or Fall
Stand or Fall 3Red (4)
Enchantment

At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.

Invasion (Rare)
Standstill
Standstill 1Blue (2)
Enchantment

When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.

Odyssey (Uncommon)
Starfield of Nyx
Starfield of Nyx 4White (5)
Enchantment

At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.

As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

Commander Masters (Mythic Rare)
Other Versions
Magic Origins (Mythic Rare)
Starlight Spectacular
Starlight Spectacular 2WhiteWhite (4)
Enchantment

Parade — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone The first creature in line gets +0/+0.)

Unfinity (Rare)
Starlit Mantle
Starlit Mantle 1Blue (2)
Enchantment — Aura

Flash

Enchant creature you control

When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Enchanted creature gets +1/+1.

Theros Beyond Death (Common)
Stasis
Stasis 1Blue (2)
Enchantment

Players skip their untap steps.

At the beginning of your upkeep, sacrifice Stasis unless you pay Blue.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Stasis Cell
Stasis Cell 4Blue (5)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

3Blue: Attach Stasis Cell to target creature.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Ravnica: City of Guilds (Common)
Stasis Cocoon
Stasis Cocoon 1White (2)
Enchantment — Aura

Enchant artifact

Enchanted artifact can't attack or block, and its activated abilities can't be activated.

Fifth Dawn (Common)
Stasis Field
Stasis Field 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.

March of the Machine (Common)
Stasis Snare
Stasis Snare 1WhiteWhite (3)
Enchantment

Flash (You may cast this spell any time you could cast an instant.)

When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)

Battle for Zendikar (Uncommon)
Statecraft
Statecraft 3Blue (4)
Enchantment

Prevent all combat damage that would be dealt to and dealt by creatures you control.

Mercadian Masques (Rare)
Static Net
Static Net 3White (4)
Enchantment

When Static Net enters the battlefield, exile target nonland permanent an opponent controls until Static Net leaves the battlefield.

When Static Net enters the battlefield, you gain 2 life and create a tapped Powerstone token. (It's an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

The Brothers' War (Uncommon)
Staying Power
Staying Power 2White (3)
Enchantment

"Until end of turn" and "this turn" effects don't end.

Unsanctioned (Rare)
Other Versions
Unhinged (Rare)
Steal Artifact
Steal Artifact 2BlueBlue (4)
Enchantment — Aura

Enchant artifact

You control enchanted artifact.

Eighth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Seventh Edition (Uncommon)
Steal Enchantment
Steal Enchantment BlueBlue (2)
Enchantment — Aura

Enchant enchantment

You control enchanted enchantment.

Tempest (Uncommon)
Steam Vines
Steam Vines 1RedRed (3)
Enchantment — Aura

Enchant land

When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of their choice.

Odyssey (Uncommon)
Steel of the Godhead
Steel of the Godhead 2White or Blue (3)
Enchantment — Aura

Enchant creature

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Shadowmoor (Common)
Steely Resolve
Steely Resolve 1Green (2)
Enchantment

As Steely Resolve enters the battlefield, choose a creature type.

Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)

Onslaught (Rare)
Stensia Masquerade
Stensia Masquerade 2Red (3)
Enchantment

Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Madness 2Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Innistrad: Crimson Vow Commander (Uncommon)
Stensia Uprising
Stensia Uprising 2RedRed (4)
Enchantment

At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.

Innistrad: Crimson Vow (Rare)
Sterling Grove
Sterling Grove GreenWhite (2)
Enchantment

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)

1, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Modern Horizons 2 (Rare)
Other Versions
Invasion (Uncommon)
Sticky Fingers
Sticky Fingers Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

When enchanted creature dies, draw a card.

Magic The Gathering—Fallout (Common)
Other Versions
Streets of New Capenna (Common)
Still Life
Still Life 1GreenGreen (3)
Enchantment

GreenGreen: Still Life becomes a 4/3 Centaur creature in addition to its other types until end of turn.

Odyssey (Uncommon)
Stimulus Package
Stimulus Package 2RedGreen (4)
Enchantment

When Stimulus Package enters the battlefield, create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token.

Streets of New Capenna (Uncommon)
Stinging Lionfish
Stinging Lionfish 1Blue (2)
Enchantment Creature — Fish (2/1)

Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.

Jumpstart 2022 (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
Stolen Strategy
Stolen Strategy 4Red (5)
Enchantment

At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.

Magic The Gathering—Fallout (Rare)
Other Versions
Battlebond (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Stonehands
Stonehands 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2.

Red: Enchanted creature gets +1/+0 until end of turn.

Masters Edition II (Common)
Other Versions
Ice Age (Common)
Stoneskin
Stoneskin 2White (3)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +0/+10.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Stony Silence
Stony Silence 1White (2)
Enchantment

Activated abilities of artifacts can't be activated.

Modern Masters 2017 Edition (Rare)
Other Versions
Innistrad (Rare)
Stop Cold
Stop Cold 3Blue (4)
Enchantment — Aura

Flash

Enchant artifact or creature

When Stop Cold enters the battlefield, tap enchanted permanent.

Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.

Outlaws of Thunder Junction (Common)
Storm Front
Storm Front Green (1)
Enchantment

GreenGreen: Tap target creature with flying.

Tempest (Uncommon)
Storm God's Oracle
Storm God's Oracle 1BlueRed (3)
Enchantment Creature — Human Shaman (1/3)

1: Storm God's Oracle gets +1/-1 until end of turn.

When Storm God's Oracle dies, it deals 3 damage to any target.

Modern Horizons 2 (Common)
Storm of Saruman
Storm of Saruman 4BlueBlue (6)
Enchantment

Ward 3

Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

The Lord of the Rings: Tales of Middle Earth (Mythic Rare)
Storm the Vault
Storm the Vault 2BlueRed (4)
Legendary Enchantment

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.

Rivals of Ixalan (Rare)
Storm World
Storm World Red (1)
World Enchantment

At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in their hand.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Stormbind
Stormbind 1RedGreen (3)
Enchantment

2, Discard a card at random: Stormbind deals 2 damage to any target.

Time Spiral "Timeshifted" (Special)
Other Versions
Ice Age (Rare)
Stormcaller's Boon
Stormcaller's Boon 2WhiteBlue (4)
Enchantment

Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Alara Reborn (Common)
Story Circle
Story Circle 1WhiteWhite (3)
Enchantment

As Story Circle enters the battlefield, choose a color.

White: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Tenth Edition (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Mercadian Masques (Uncommon)
Strands of Night
Strands of Night 2BlackBlack (4)
Enchantment

BlackBlack, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.

Weatherlight (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Strands of Undeath
Strands of Undeath 3Black (4)
Enchantment — Aura

Enchant creature

When Strands of Undeath enters the battlefield, target player discards two cards.

Black: Regenerate enchanted creature.

Double Masters 2022 (Common)
Other Versions
Ravnica: City of Guilds (Common)
Strange Augmentation
Strange Augmentation Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

Delirium — Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.

Eldritch Moon (Common)
Stranglehold
Stranglehold 3Red (4)
Enchantment

Your opponents can't search libraries.

If an opponent would begin an extra turn, that player skips that turn instead.

Commander Anthology (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
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